The studio so far
Every project the studio has shipped or started, as one branching history. Tap a commit to read the story.
It started with a name, a notebook, and a single commit — one person, a short list of apps, and a strong opinion about how software should feel.
About the studio →“Riki Labs” became Richicinschi — the founder's own name over a borrowed one. Same studio, more honest signage.
Breathe found its shape: one expanding circle, a handful of guided patterns, and nothing that punishes a missed day. A whole calming app on a single screen.
Open Breathe →Quiet email and Google sign-in arrived — plus the in-app account deletion both app stores require, done properly from day one.
Open Breathe →Subscriptions went end-to-end, validated on real billing. The studio's first path to actually paying for itself.
Open Breathe →The reusable parts of Breathe — sign-in, paywall, the plumbing — were lifted into a private starter, so app #2 wouldn't begin from zero.
A detour into play: The Velvet Tower, a tower-defense game, got its first grey-box prototype. Proof the studio isn't only wellness.
App #2 began — PelviFit, a pelvic-floor trainer for an underserved European audience. Its own repo, its own roadmap.
A graded review of Breathe's policies and a hardening pass across the app — privacy and compliance settled well ahead of any launch.
Open Breathe →The studio's front door went live on Cloudflare — hand-built in the same Monokai palette as everything else the studio makes.
The game earned a full design blueprint: a fusion-lab hook, eight elemental towers, and a desktop-first future.
Breathe traded a clever feature for an honest one — a curated library of breathing techniques with plain-spoken evidence badges.
Open Breathe →